The Fallen Royals
The Fade, also known as the Beyond, is a metaphysical realm that is part of Amica yet separated by the Veil.
Every living being enters the Fade mentally when they dream, and mages tap into it when they cast spells. The only exception being the dwarves who do not dream. Most people do not remember their time in the Fade – mages being a distinct exception, as they are able normally to remain “conscious” while traveling there.
Mages of the Assembly frequently visit the Fade with the aid of lyrium. Dreamers are capable of entering the Fade at will. Magic use is possible in the Fade, though spells work unpredictably there as magic does not follow natural rules. In its raw form the Fade is a twisted, frightening world of dark rock and raw lyrium veins where it is always night. Gaps between dreams are such void places.
An island with the Black City, a shadowy metropolis with twisted spires seems to be the only constant feature of the Fade, always on the horizon. No one has managed to reach it since over-ambitious mages physically invaded the Fade in the early days of the Cielo Empire (the first and last time such an attempt has been made). Even the most powerful demons keep their distance from the Black City.
The Fade may appear as something else entirely when shaped by dreams. Much of the Fade is split up into fiefs or demesnes belonging to the spirits or demons that live there, and they change the landscape of the Fade to emulate what they see in the minds of mortal dreamers. They copy locations, objects, people and concepts of the real world, often in a cruel or confusing way. These copies are nowhere near consistent, and fluctuate according to the movement of the dreamers. Spirits whose realms are flocked with visitors rise to rule great portions of the Fade, while memories and concepts forgotten in the real world slowly drift away back into the ether, the spirits who ruled them losing all potency.
((The Fade has been adapted from Dragon Age to fit into this Pathfinder Game))